Now, as a tabletop gamer I know that creating a character is one of the most vital parts of the entire endeavor, and one that many people struggle with, whether they know it or not. This same struggle comes up when creating characters for fictional universes, whether they be in stories or games. Many gamers enjoy creating characters for their 40K armies, naming their Space Marine captains or Farseers or Crisis Commanders. This is colloquially known as fluff. But what makes good fluff characters and bad fluff characters? The same thing that makes good literary characters and bad literary characters.
Up above you see one of my favorite characters of all time, one Homer J Simpson. Homer is, to me, a wonderful example of a character. He exhibits all of the characteristics required to create an engaging and memorable character. He is multifaceted,relatable, goal oriented and, above all, terrifically human. Originally, The Simpsons focused on the antics of Bart, but as the series matured the focus moved on towards Homer as he was less one dimensional than his mischievous son and provided more options for storylines. His mixture of below average intelligence, determination to solve problems and general lack of foresight came together to create a character that is both alien and all too familiar. We, as humans, do not want to hear stories about the everyday lives of ourselves, we want to hear stories about the adventures of our exceptional neighbors.
Not every character has to be Homer Simpson. In fact, one of the reasons that Homer is so memorable is the fact that he has cast a unique mold for himself in our psyches, one which other shows in the same genre have tried to emulate with varying degrees of success. The key to a good character though is not in the external challenges or the superficial characteristics, but in the viewpoint of the character itself. Homer is constantly flabbergasted, bewildered and in over his head; his stories reflect this by making everything seem larger and more difficult than it is. Peter Griffin of Family Guy, however, is possessed more of a supreme and mislaid self confidence mixed with dramatic hyperactivity. This results in stories about relatively similar character archetypes, the dim witted husband and father, having entirely different styles and themes thanks entirely to the character's viewpoint.
Let's look at another example:
The Cross Counter: Dramatis Extremus |
To bring this back around into 40K I'd like to contrast two more characters, one bad, one good.
There can be only one! |
Why is one good and one bad? Because one is a person with a viewpoint and the other one is testosterone with weapons.